Article de revue: ID no. (ISBN etc.):  13546783 Clé de citation BibTeX:  Best2001
Best, J. B. (2001). Conditional reasoning processes in a logical deduction game. Thinking & Reasoning, 7(3), p. p235–254.
Ajoutée par: Lynda Taabane 2007-12-12 12:51:11    Dernièrement modifiée par: Lynda Taabane 2007-12-20 17:35:32
 B  
Catégories: Full text, Raisonnement, Raisonnement déductif
Descripteurs: COMPUTER games, LOGIC, REASONING
Auteurs: Best
Collection: Thinking & Reasoning

Nombre de vues:  421
Popularité:  38.24%

 
Résumé
Two experiments examined the role of conditional reasoning in the logical deduction game, Mastermind. An analysis suggested that Modus Tollens (MT) reasoning could be used to determine the code structure, for example, in determining if any of the colours in the code are repeated. Consistent with this analysis, Experiment 1 showed that only MT errors are correlated with the number of hypotheses advanced in Mastermind. A subsequent analysis showed that conditional reasoning such as Affirming the Consequent (AC) and Denying the Antecedent (DA) could lead to particularly damaging inferences only when the code was four different colours. When that was known before play, Experiment 2 showed that AC errors, but not MT errors, were significantly correlated with Mastermind hypotheses advanced. A stepwise multiple regression analysis supported these findings: When the solvers knew they were playing a four-colour code, there was a slight diminution in the variance explained by MT errors, and a
Ajoutée par: Lynda Taabane    Dernièrement modifiée par: Lynda Taabane

 
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Ajoutée par: Lynda Taabane
 

 
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